The party reach Furgon’s Home, and are told he can make them magical Armour or Equipment, should they go to the Nightmare bog and find him a runic stone he would be able to channel his energy into your weapons.
The party ventures forth leaving Furgon to start the process of crafting for them.
Reaching the nightmare bog they find the stone but lose something more precious, Valara, who Furgon says is still alive, but trapped in a dark place.
The players are injured and have choices to make.
Never the less it will take him 3 more days to craft magical weapons, and 10 days to Finnish the 4000 gold items.
Adventure Log: worth up to 4000 xp, Based on how descriptive you are about your bog experience.
Discussion Xp: 1000
RP Xp: 500 xp for Tinker and Runar
MVP: Shadow Master
Your experience in the nightmare bog has given you a new perspective on illusion spells, you get a +2 save against Illusions and +1 DC to any illusion spells you cast