The party ventured out to hunt the beast. tracking what appeared to be a quadruped away from their camp they encountered a large plant eating lizard who reared up offensively. instictivly the party attacked, and found themselves stuck between the large lizard and some hungry carnivorous lizards.
Slaying the creatures the party then took what they could from the creatures and headed back to the camp.
the raw meat, and blood attracted the beast who gave chase, the party decided to lure the creature away from camp to the silver mine, where it trapped them. using the small tunnels to their advantage the party hid and rested before heading out to hunt the beast.
Apparently it was waiting for them and despite careful planning disabled half the party while rending the remaining members.
through a feat of luck, or will the remaining members managed to finish off the creature, Gete seemed forever changed from the experience.
Aspect of the Beast:
After slaying the beast you can now draw upon some if its vicious nature, at will your hands blacken as blood seeps from your body forming dark read claws at your finger tips.
You gain two claws that are considered natural, primary attacks. these deal 1d4 dmg, + your str mod. and you heal any damage dealt with them. (you cannot heal more hp then the creature has + his/her con score with this ability)
Milestone Bonus Slaiyng the Beast 5000 xp each
Adventure Log, Worth up to 4000 xp
Discussion bonus Worth up to 2000 xp