With the beast dead the party thought there would be rejoice back at the survivors camp, but instead found unrest. As now with the threat gone other issues arose.
A meeting was called and Valara brought up the fact the party had discussed the idea of leaving some people behind.
Zach took the opportunity to further establish himself as the leader of the people.
Runar created more unrest by lying openly to the survivors, and nearly exiled himself from the others.
The party decided to leave to explore once more and see about finding the Elven tribe. first stopping at the beasts cave where they noted veins of Iron, Gold, and Mithril.
the party travelled to Alice’s where they found her bridge too dangerous to cross, they then took to the east looking for a safer crossing. finding none, and a strange lake surrounded by fog, they decided to turn back.
Gete Decided it was time they finally knew what was inside that cursed chest and the party made a pit stop to open the black alter’s chest.
Inside was a keen sacrificial dagger with a bone handle.
spending the next week exploring the party found a new creatures that occupied the northern side of the island. large lizards, strange trees and off looking flowers.
The party ended up on the other side of the river closing on Alice’s after killing a triceratops, who skewered tinkerberry.
Adventure log: up to 3500
Discussion xp: up to 2000
RP Bonus: (500)
Combat Xp 7200 xp (for missing players)
MVP: Runar the Crazy.
Feat: Island Hunter. you have grown accustomed to the varying creatures of the island. so much you have a unique understanding of how the move and fight.
You can replace a single Favoured Enemy with a favoured hunting ground (The Island). While fighting on (The Island) you can apply your favoured enemy bonus to any creature on it.